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A long break...

2014-11-30 15:28:05 by Bspendlove

Had a long break because I can't stand this site....

 

Is it me, or do most of the audio members seem to cry?



Well after the 230T came to my door. I WAS extremely happy...

 

1 day later... Mobo finally decided to give up on (I've had it for quite a while)

 

Been overclocking on this shit board as my processor is some old quad core crap.

 

Finally had a talk about money and working out what would be good for the future, and I'm finally getting a new board+cpu bundle as it's cheaper on Newegg to get them together.

 

The Asrock z97x killer motherboard and Intel i7 4790k.. I can't wait.


Future upgrade for PC

2014-06-12 12:19:33 by Bspendlove

So, finally bought a new tempory GPU (the Sapphire HD 7850 2GB Dual X OC edition) which performs well for only £95!

Ordered a new case as my current one has extremely shit airflow, the Corsair 230T (basically a little budget build I am doing)...

The 230T is ideal for myself using 5 fans with the NZXT Sentry Fan controller, the Corsair H80i CPU Cooler with dual Cosair SP120 fans, finally buying 2 Kingston 120gb SSD for games and another hard drive for the shit I seem to take up on my 2, 1TB HD's xD

 

Asrock Mod 1150 ZX97 Killer with the Intel i5 4670K (which I'll be upgrading to the 4790K when it comes out!)... I'll maybe get a new case mid 2015, to add a H100i onto the CPU and clock it to 4.2ghz but I'll be fine for stock speeds. RAM is all sorted as I have decent RAM anyway, all I'll need to save for is either the R9 280X or I might get myself a EVGA GTX780ti, and in the future upgrade to the 800 series when they finally come out.

 

Don't forget as Broadwell CPU's are coming in 2015, they may introduce DDR4 RAM so I may have to look into a new mobo and CPU. At least the Devil Canyon CPU's will be compatible with the Z97 (and Z87) series of Mobo's....

 

And along with that 780ti, I'll look into a better PSU than my CX600M, I'll look at least for a 800w Gold, preferable modular.... I CAN'T wait... xD



You can download BF3 for free (full version forever) and legal on Origin as "On the house" from Origin. If you download it before 3rd June, it is your copy and yours to keep, you'll still have access to the MP and full game after the 3rd of June. My fucking birthday has came early as I was about to by BF3 and 4... It runs like a boss on my new GPU. Hitting 90-120+ fps on Ultra (V-Sync off)



Coded a "Gater" type control in the engine, it takes a Rectange LFO and it is targeted to the amp. Three controls have been created with a bypass button:

  • Rate
  • Pulse
  • Volume

Rate: Controls timings of 32nd notes, such as: 1x32 notes, 2x32 notes etc...

Pulse: Literally controls the pulse of the rectangle wave, so you can 20% off and 80% on. etc..

Volume: Controls the intensity of the LFO Modulator in Kontakt. It basically works as a volume for the gated effect, this is extremely cool to use if you activate the Stepsequencer and the gate (but put the gate volume to like 70%), you get some cool rhythms!

 

Now, I'm coding a little bank feature in the stepsequencer that you have a bank of 16 different rhythms, you can change them and save them too!

 

I've literally done the code for our instrument/sub-catgory browser which allows easier access to different styles of sound inside the same category, this makes it easier instead of dragging-dropping each patch. BUT, in each library we will include individual patches for each category/sub-category/sample/bunch of samples



So: After looking into Master Patches and categories in the new browser I've coded/designed I've finally split my next product that I'll be developing in a few months.

 

The plan is:

You get Category MASTER patches to load most samples from each category -> Sub category and also each Sample has an indvidual patch for tuning with the keyboard (instead of having only one key-tuning)..

 

Categories state as:

  • Drones
  • Hits
  • Percussion
  • Rhythms
  • Risers
  • Synths

Sub Categories are:

PERCUSSION;

  • Low
  • Mid
  • High
  • Design
  • Echos

RHYTHMS;

  • Low
  • Mid
  • High

RISERS;

  • Short
  • Long

 

I'll be adding sub-categories for Synths and maybe Hits once I actually start getting deeply into the sampling process, but I think this new library will take up to a year, I'll be working on a few side projects and Section B (updating) so hopefully my College doesn't get in the way, and hopefully I'll have enough time after getting a Job to actually spend time making this library.

 

I'm trying to get the Seqencer in the CentralEngine a bit better with playing live such as Note-Qunatization to users choice as: Sixteenths or Quarters... It's a pain in the coding side, but I've been playing around with some solutions and sums to make the sequencer good for playing live (which is an issue with the Section B sequencer, it's extremely hard to play live, you have to play each note perfectly in time...)



Look at what I'm working on:

 

4586253_139985012982_Browser.png

This patch basically acts like a "Master Patch" which other patches/categories can be loaded from. I'm still working on it:

 

Mouse roll over state will make the Cateogry arrow appear to expand the highlighted category (Synths, Rhythms, Perc... etc...)

I'll also be adding a side bar to scroll through more patches when the category expands, so far I can only fit 7 patches into each "Category" but the slider will fix that when I create it.

 

 



Well, after trying to find the project PSD file to neating the GUI up a bit, I just had to re-create the GUI from scratch and I think I did a half-decent job to making it look extremely similar. The only files I could get my hands on were the Font's and CentralComposers text... That saved a LOT of time. Look at the different:

 

OLD GUI

4586253_139983311922_Updatev1.1.png

NEW and cleaned GUI (I mean clean because it's neater...)

4586253_139983339033_CentralEngineGUICleaner.png

 

And now, one of the hardest parts... I want to clean up the default knob in our GUI :

4586253_139983343671_CentralEngine_KnobControl.png

I don't like that white outline... :( Hopefully I can find the Knobman file to edit the knob... If not then I'll just completely re-design it.


GUI Designer - Job

2014-05-11 09:55:31 by Bspendlove
Updated

If you have been re-directed to this post because you where browsing in the Collab forum, please make sure you apply the job via our Website, we will be able to get in contact with you MUCH faster.

This Job/Position is not required to actually start until 1-3 months from now, we would prefer to make an early arrangment and see what you can do. Before applying, PLEASE make sure you send a portfolio or a demo image/redesigned GUI.

 

The GUI Designer does not require to code the GUI itself, we'll do that. ;)

We would also "prefer" the canidate to use PhotoShop incase we need to edit a position of a box or something. If you are doing the GUI on freeware and we can download it to use the project files, we'll be happy to accept you.

 

What we do?

CentralComposers is a Sample music library developer focusing around Native Instrument's Kontakt. We've sucessfully release 2 commercial libraries for our standards and we are looking to up our GUI in future libraries. 

Why the GUI?

We plan to up our level with our GUI design because it let's users have easier control over our Custom Instrument Script which allows them to use controls which manipulate and enhance the samples we provide. A slick and useful GUI will help user's create complete new sounds and have unique options compared to other libraries out in the industry.

 

GUI Designer

CentralComposers is looking for a GUI designer to create a GUI for our Music "Engine".

ROLE:

  • Come up with idea's for a GUI
  • Create a Modern/Industrial GUI
  • Create Suttle GUI Controls like Buttons, Knobs, Sliders, Navigation controls... (NOT essential) 
  • Take an exsisting idea and expand on it
  • Re-design a GUI (If this is the case...)
  • Provide the Project files with the image (so I can make any changes if needed, such as text, knob size...)
  • Provide the control files (such as buttons, knobs, sliders etc...)

Here are some examples of current GUI's in our Kontakt Libraries:

4586253_139981478551_section-b-inter.png

4586253_139981480482_centralsynthesi.png

4586253_139981486773_custommenuforCRnow.png

4586253_139981489951_new_project_CS01SYNTH.png

 

We require the canidate to have experience with GUI designing and also designing buttons, knobs, sliders.

IMPORTANT: It is not essential for the canidate to design buttons, knobs, sliders as I can do them myself or use previous controls I've created such as in the pictures above. But it would be a bonus on my side of working.

 

You must be able to:

Communicate regulary when needed to. (not everyday!)

Design the GUI around information and plans.

Work in deadlines such as 1-3 months.

Work in a team (if their are any other GUI designers specifically for the controls)

Create a modern/industrial GUI - Take a look at these GUI's, we expect along the lines but not the same as:

We don't expect you to create GUI's like this, this is NOT what we want. It's just to give you an idea of the kind of GUI designing compared to a Mobile phone or Desktop game.

 

If you are interested in knowing more, or applying for this job please head to: 

http://www.centralcomposers.com/#!contact/c24vq

and use the Contact form. Once you have emailed, I'll reply directly to the email using my personal email to discuss more.

 

Sorry if I lack any information, just ask if you need to know something.

-Brandon

 


CentralEngine - Kontakt - v1.1

2014-05-11 07:36:24 by Bspendlove
Updated

I'll be posting all these to keep logs incase I lose them from my computer/harddrive!

 

UPDATE v1.1

------------
Added:
------------

Engine v1.1 will now provide Impulse samples with each product using our CentralEngine.

Convolution Reverb option on FX Menu.

Impulse Menu including the choice of 9 Custom IR_Samples, plan to add more soon.

NOTE: All impulses are open-source and not encoded into the .NKR Resource file. You can use them with other Plugins/Libraries/VST's.


------------------
Bug Fixes:
------------------

Keyswitch FX Trigger will turn off the specific FX and turn it off when Step Sequencer is activated.

Impulse Sample Menu - Impulse 1 would appear 100x on the list - This was a minor bug that's been fixed.

 

 

A look at the impulses: I'll be adding a new graphic under knob to make it look prettier, instead of leaving a blank space. ;)

 

4586253_139980832511_Updatev1.1.png

 

IDEAS are welcome from anyone: What would you like to see on an interface that you buy?